He has been known as Nintendo's company mascot. Mario is considered by many to be the most well-known video game character in history, appearing in hundreds of games, many of them bestsellers. He first appeared in the video game Donkey Kong as Jumpman. After his rise to glory starring in the classic Super Mario Brothers game, he took on role of mascot of Nintendo and has been extensively merchandized. Mario appeared on television, in comic books, and in feature film where he was played by Bob Hoskins. Mario's supporting characters include Luigi, Princess Peach Toadstool, Toad, Yoshi, and King Bowser Koopa among others.
Mario is an Italian-American man, born in the Mushroom Kingdom, and raised in Brooklyn, New York City, New York, United States. He wears a red uniform and is a plumber, although he has experience in demolition and cement work. He spends his leisure time eating, playing tennis, golf, and racing.
Mario first appeared in the
1981 Donkey Kong arcade game, while
Mario's brother Luigi first appeared in
Mario Bros., the arcade game. The Mario
franchise has, as of August 11, 2005,
sold 180,000,000 games (making it by far
the biggest selling franchise in the
history of video games).
Mario's full name is believed to be
Mario Mario, while his brother's full
name is believed to be Luigi Mario, thus
making them the "Mario Bros". This is
generally accepted as canon. According
to Shigeru Miyamoto, the Mario Bros.
movie, and the television series, their
surname is Mario, but this has rarely
been officially supported by Nintendo
(two known instances are a reference in
Paper Mario, a video game produced for
the Nintendo 64 console, as well as a
mention of this in an issue of the
Nintendo Power magazine). However, in
Luigi's Mansion, King Boo refers to them
as "you Mario brothers", in the build-up
to the final battle of the game.
Mario was named after the Italian
landlord, Mario Segali, at Nintendo of
America back when it was headquartered
in New York in the early 1980s (it is
now located in Redmond, Washington).
After interrupting a conference, he
angrily demanded that the rent be paid.
The upsetting and furious tone of the
man's voice, as well as the
unexpectedness of this had an impact on
the participants, and it was brought up
that the warehouse manager and Jumpman
resembled one another, and by the
production of Donkey Kong Junior, an
arcade game in the style of Donkey Kong,
Jumpman officially became Mario.
The current voice actor for Mario is
Charles Martinet, though in the past he
has been voiced by Captain Lou Albano,
Walker Boone, Peter Cullen and Tôru
Furuya.
Biography
Despite his lengthy history, Mario is in
many ways an undeveloped character, with
many details of his accepted biography
having been created through a complex
lore spawned from the imaginations of
comic book artists, cartoon writers, and
fans.
Officially, Nintendo producers have
stated that Mario's biography is kept
simple in order to make the character
versatile, and reusable in many
different games and situations. Mario is
one of the most underdeveloped
characters in the Mario universe
however, with characters such as Bowser
and Princess Peach having more
complex,consistent and unique back
stories.
In his first appearance as Jumpman in
Donkey Kong, all that was stated was
that he was a carpenter who had to save
Pauline from Donkey Kong. His next
appearance in Mario Bros. changed his
profession to plumber, which was more
fitting with the pipe theme of that
game. Here, Mario and his brother
cleaned out the sewers of Brooklyn. This
fact, in addition to both the cartoon
series and the movie, led many to
believe that Brooklyn was Mario's
original home. Newer games and manuals,
however, state that he grew up in the
fictional Mushroom Kingdom. Some have
suggested that the brothers were taken
to the "Real World" at an early age,
while others disregard it because it
contradicts the other games and the
Super Mario 64 guide which was written
after Yoshi's Island.
Over the course of his many games, Mario
has rescued a number of women from
captivity (including Pauline, Princess
Peach, and Princess Daisy) and has
become regarded as a great hero in the
Mushroom Kingdom. There is no definitive
timeline for the events in the various
games, most of which could be placed in
nearly any order.
Baby Mario
For the Famicom/Nes game also known as
Mario Baby, see Bio Miracle Bokutte Upa.
Baby Mario is the infant version of
Mario, although he has appeared
alongside his older self in Nintendo
sports titles such as Mario Golf, Mario
Tennis, Mario Superstar Baseball and
Mario Kart: Double Dash!!. However, it
is generally accepted that these games
are outside the continuity of the main
Mario series, and therefore do not
suggest that Mario and Baby Mario are
separate characters in the main
storyline.
He first appeared in the Super NES game
Super Mario World 2: Yoshi's Island
where with the help of the Yoshi's he
saved his brother Luigi from Kamek the
Magikoopa. In Yoshi's Island, Baby Mario
has a rather passive role, essentially
being carried around by different Yoshis
for most of the game. However, in some
levels, a power-up resembling a star
allows him to transform into Super Baby
Mario, giving him very high speed and
relative invincibility.
More recently, Baby Mario appeared in
Yoshi Touch & Go for the Nintendo DS.
Reclaiming the role he held in Yoshi's
Island, Baby Mario falls from the sky,
this time held up by balloons, as the
player guides him by drawing clouds down
to the ground where Yoshi waits to catch
him. He then rides on Yoshi's back for
the rest of that level of the game. In
some game modes, Baby Mario can again
finds the power-up that turns him into
Super Baby Mario, making him temporarily
invincible.
Baby Mario will also star in Mario &
Luigi: Partners in Time with his
brother, his older self, and his
brother's older self. His abilities in
battle appear to be identical to those
of his older self. The game explains the
co-existence of the two sets of brothers
in this game by saying that Mario and
Luigi are sent back in time to a period
when they were still babies.
Character development
Mario first appeared in the video game
Donkey Kong as Jumpman. The game was
surprisingly successful, and when the
Nintendo Entertainment System was
released, Mario was given the starring
role in the revolutionary Super Mario
Bros. game.
Mario's distinctive look is due to
technology restrictions in the mid-'80s:
with a limited number of pixels and
colors, the programmers could not
animate Mario's movement without making
his arms "disappear" if his shirt was a
solid color; they did not have the space
to give him a mouth; and they could not
animate hair, so Mario got overalls, a
moustache, and a cap to bypass these
problems. Mario's creator Shigeru
Miyamoto has also stated when
interviewed that Mario wears a cap
because he finds it difficult to draw
hair.
When Mario was first conceived, he
looked, more or less, as he does today:
a short, plump man with the trademark
hat, brown hair, black mustache and
overalls. He normally wears blue
overalls on top of a red shirt, but such
was not always the case. Originally, he
wore red overalls on top of a blue shirt
— almost exactly opposite what he wears
now. The American Super Mario Bros. 2
was the first appearance of his modern
outfit (the box had the red
overalls-on-blue shirt, but the game
itself had a blue overalls-on-red
shirt); however, it was Super Mario
Bros. 3 that standardized today's blue
overalls-on-red shirt outfit.
(Incidentally, the original Super Mario
Bros. has neither in-game; Mario wears a
brown shirt with red overalls).
Mario's outfit rarely changes, though
he's known to change it on occasion if
the situation calls for it. For example,
in Super Mario Sunshine, Mario wore
short sleeves instead of his usual long
sleeved shirt, and could even forgo this
entirely in favor of a more tropical
shirt design worn over his normal shirt,
which he always wore with sunglasses.
Miyamoto created many of the elements in
the Mario world from ideas he had seen
in other media. One of his most
recognizable contributions to his Mario
universe is the Super Mushroom, which
would enlarge Mario until he got damaged
by an enemy. This idea was derived from
the "Eat me" cakes and "Drink me"
potions in the Lewis Carroll story,
Alice in Wonderland, after he was forced
to shrink the original sketches of Mario
because they were too big. [1] The
concept behind warp pipes, colored tubes
which sometimes transport Mario to
another area, was adopted from Star
Trek.
The surname "Mario" (which would make
his full name Mario Mario) was first
used in The Super Mario Bros. Super
Show, and then in the 1993 feature film
Super Mario Bros. This was meant to
explain how both Mario and his brother
Luigi could be known as the "Mario
brothers". The canonity of this fact in
the games is not yet confirmed.
Mario has taken on the role of mascot of
Nintendo and has since been extensively
merchandised. Mario's major rival was
Sega mascot Sonic the Hedgehog who
debuted in the early 1990s; the two
mascots competed head-to-head for nearly
a decade afterward, until around 2001
when a Sonic game showed up on a
Nintendo console due to Sega's new third
party status - thus ending a lengthy
rivalry.
Personality
Mario is generally kind hearted and
heroic. In Mario vs. Donkey Kong, it is
shown that he tends to speak his native
Italian tongue when he's angry.
Abilities and techniques
Despite his apparently chubby
appearance, Mario's most prominent
feature is his athletic jumping ability.
At first, that was the extent of it —
just jumping — but more abilities were
built on top of this. When he runs fast,
he jumps higher than normal, which,
given the right power-up, is required to
fly; in later games he will stick his
arms out behind him when at maximum
speed to signify the proper jumping
time. Super Mario Bros. 3 secretly gives
little Mario (before a Super Mushroom)
the ability to jump off of a wall to
attain even more height, notably in the
sixth world. Super Mario World added the
ability to spin-jump, which allows Mario
to break bricks beneath him if he is of
sufficient size to do so, without the
requirement for another power-up or a
Koopa Shell. Later, Super Mario 64 added
the ability to jump higher with
consecutive jumps, as well as a long
jump, a back-flip, and a ground pound.
It also made jumping off of walls much
simpler to accomplish. Sunshine then
re-introduced the spin jump, which makes
Mario fall slower than a normal jump
(though he jumps no higher).
When Mario obtains a Super Mushroom, he
becomes Super Mario. In this form Mario
has the ability to break bricks with his
fist, at the cost of possibly being
unable to maneuver in small gaps. If an
enemy hits him, he turns back into
normal Mario again. This is one of the
most common power ups in the series,
although the 3D games have not used them
(the remake of Super Mario 64, Super
Mario 64 DS, adds this powerup).
Originally, there were few powerups for
Mario to collect. The first game to
feature a powerup was Donkey Kong arcade
game. It has a hammer in each level that
can be used to hit barrels. The later
Super Mario Bros. includes the Super
Mushroom, the Fire Flower and the
Starman. The Fire Flower transforms
either regular Mario (doubling his size)
or Super Mario into Fire Mario. It gives
him the ability to throw fireballs from
his hands, and in later games, he is
able to throw fireballs in a circle when
he spins.
In Super Mario Land, instead of
fireballs, Mario throws superballs,
which bounce off walls. Like the Super
Mushroom, it has since disappeared from
the newer games. In remakes of the early
Mario games, Mario in a special form
will be transformed into Super Mario
instead of shrinking to regular Mario
when hit.
The Starman gives Mario invincibility
for ten seconds, also allowing Mario to
defeat enemies just by touching them. It
has not disappeared from the games
entirely, in Super Mario 64 and Super
Mario 64 DS, Mario (with help from Yoshi,
Luigi and Wario in SM64DS) has to
collect enough power stars to free the
princess.
Super Mario Bros. 2 (the Japanese
version) did not introduce new powerups,
other than the Poison Mushroom (which is
the opposite of the Super Mushroom,
shrinking or killing Mario), making this
the first game to add on to the list of
powerups.
Super Mario Bros. 3 introduced several
new powerups. It features the classic
Super Mushroom, Fire Flower and Starman,
and introduces several others, such as
the Raccoon Leaf, which gives Mario the
ability to fly, and swing a raccoon
tail. Other popular powerups are the
Tanooki Suit, the Hammer Bros. Suit and
the Frog Suit. Super Mario Bros. 3 also
featured the rare Kuribo's Shoe, which
only appears in one level. The reason
for its exclusiveness is that it would
look blurry in a level with too few of a
certain enemy, and the level in which
the shoe is placed has many of them.
Super Mario Land 2: 6 Golden Coins
features the Fire Flower and introduced
the Power Carrot, which causes bunny
ears to appear on Mario's cap. When
Mario flaps these ears, he is able to
descend after a jump much slower than
normal.
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Mario using the Wing Cap in Super
Mario 64Super Mario 64 eliminated the
original powerups altogether. Mario has
three different powerups to choose from;
the Wing Cap, the Vanish Cap and the
Metal Cap. The Wing Cap allows Mario to
fly, the Vanish Cap allows him to go
through certain walls, and the Metal Cap
makes him sink in water. Super Mario 64
DS made some changes, making it so that
only Mario can use the Wing Cap. Luigi
gained the exclusive ability to use the
Vanish Cap, and Wario gained the
exclusive ability to use the Metal Cap.
Two new powers, the Balloon powerup
(from Super Mario World), which can only
be used by Mario, and fire, which, if
eaten by Yoshi, can be spit onto certain
things.
Mario also has the ability to kick
shells around to knock over enemies and
break bricks. In Super Mario Bros. 2, he
had to pick various objects from the
ground and toss them at his enemies to
defeat them, ranging from vegetables to
his enemies themselves. Keys were also
present for opening locked doors, but
were also handy as a weapon or platform.
Super Mario Bros. 3 implemented this act
of picking things up, but instead of
being on top of them to pick them up,
Mario must come at them from the side
with the pick-up button held, and
release the pick-up button to kick it.
Super Mario World extended this ability
to include vertical kicking, as well as
keys that could be picked up and put
into keyholes to open secret levels.
Super Mario World also features Mario's
ally, Yoshi, quite prominently. When
riding a Yoshi, Mario can clear spiky
terrain and stomp foes that he otherwise
cannot. Also, Yoshi can eat almost any
foe; if he eats a Koopa Shell, he can
spit it back out, or swallow it for a
possible special power. (In the Game Boy
Advance re-release, Luigi, when
controlling Yoshi, has the option of
spitting out any opponent that would
otherwise be eaten.) Blue shells make
them fly for a short period of time, red
shells make Yoshi spit fireballs, yellow
shells make Yoshi conjure dust when he
touches the ground from jumping, wiping
out any enemies in his path, and a
flashing color shell allows for all of
these abilities at once. Yoshi usually
comes only in the color green, but in
Star Road he can be found in blue, red,
and yellow, which, when fully-grown,
will have the corresponding special
shell effect as a default when any shell
is eaten. In some other cases, the food
he consumes can turn into eggs which
provide various powerups for Mario.
Yoshi's basic abilities were expanded
upon for Yoshi's Island. Super Mario
World introduced two items that have
never appeared since: a moon that gives
Mario three extra lives, and the magic
feather, an item that gives Mario a cape
and allows him to fly.
Mario wears the FLUDD in Super Mario
Sunshine, which extends his jumping
abilities further. Given enough water
and the right nozzle, Mario can hover
across large gaps (while going upward
very slightly), propel himself upward
with great force, or propel himself
forward at phenomenal speeds. The game
in question is centered heavily around
this added jumping maneuverability,
though it frequently takes away the
FLUDD for a few jumping-only segments.
In Paper Mario: The Thousand-Year Door,
as opposed to power-ups, Mario has
"curses" placed on him by Demons in
black chests. These curses are actually
helpful, giving him new abilities. The
first curse gives the ability to turn
into a paper airplane at certain points,
allowing Mario to fly through the air.
The second curse gives the ability to
turn sideways, allowing Mario to go
through small passageways. The third
gives the ability to roll up into a roll
of paper in order to get under some
obstacles, and with the final ability
Mario can turn into a paper boat at
certain points, allowing him to traverse
through the waters.
In "Super Smash Brothers Melee", Mario
gained a new ability, though not closely
related to the original games. The cape,
with the ability to deflect attacks, and
the ability to use fire as a close
ranged weapon. And, the tornado, closely
related to the spin he does in the
original games. He also has an attack
called Super Jump Punch. This attack
makes coins appear in midair when it
connects, and it hits multiple times. It
also is useful in order to get back onto
the edge of the arena.
Mario's first appearance was a prominent
role in 1981's Donkey Kong. The game was
so successful that he was given a
starring role in the first game for
Nintendo's Nintendo Entertainment
System. Super Mario Bros. sold over 40
million copies (pack-in copies included)
and overall, Mario games have sold over
approximately 152 million copies
worldwide, with Super Mario Bros. 3
holding the record for most copies of a
non pack-in video game sold, with over
17 million copies sold.
The Mario series has created or made
popular many features seen in modern
games, including multiple endings,
minibosses, warp zones, etc. Many
platformer games such as the Pac-Man
World series also use the "jump on
platforms and enemies" method for play
created by Nintendo.
Super Mario 64 was the one of the first
games to feature an established 2D video
game character in a 3D environment in
1996 (Mario's main rival, Sonic, had
some cameos in Daytona USA and BUG!
prior to Super Mario 64, but it would be
a long time until his first truly-3D
game). The premise was to collect the
120 Power Stars in 15 worlds to free
Princess Peach from Bowser. Since then,
all console-based Mario games have been
in 3D.
In leaping from two to three dimensions,
Super Mario 64 replaced the linear
obstacle courses of traditional platform
games with vast worlds set up with
multiple and diverse missions, with an
emphasis on exploration. While doing so,
it managed nonetheless to preserve the
feel of earlier Mario games, including
many of their gameplay elements and
characters. It is widely acclaimed by
critics and players alike as one of the
greatest games of all time.
Mario games have also been released in
genres besides platform games. Mario
starred in many educational games by
Interplay in the mid-1990s (such as
Mario is Missing!, which was Luigi's
first starring role in a Mario-themed
game), RPGs (Super Mario RPG, Paper
Mario), sports games (Mario Golf, Mario
Tennis, Super Mario Strikers, Mario
Superstar Baseball), racing games (Mario
Kart), puzzle games (Dr. Mario), party
games (Mario Party series), Dance Dance
Revolution Mario Mix and over 100 other
games.
Other appearances
Mario has appeared on his own television
show, comic books, and in a feature film
where he was played by Bob Hoskins. He
has also appeared on lunchboxes,
t-shirts, in candy form, and as a plush
toy. There was even a book series, the
Nintendo Adventure Books. In addition, a
monthly comic based off of Super Mario
World was included as one of Nintendo
Power magazine's first regular comic
series.
In the earlier days of the NES and Game
Boy, Mario did several cameos, usually
in the early sports-titles on both
systems. Often he was depicted as the
referee, such as in Mike Tyson's
Punch-Out!! or the Game Boy version of
Tennis, but was also the playable
character in both versions of Nintendo's
early Golf-title. However some of his
other cameos were more bizarre, such as
the one in the Breakout-clone Alleyway
which featured Mario on the game's
box-art and also at the beginning of
each stage where Mario jumps "in to" the
paddle. He was also featured on the Game
Over screen for the Game Boy version of
Qix dressed in Mexican clothes, playing
a guitar in the desert next to a cactus
with a vulture perched on it.
In 1999, Mario was included in the cast
for Nintendo's popular fighting game,
Super Smash Bros., for the Nintendo 64.
He returned with the cast from the
original in the 2001 GameCube sequel,
Super Smash Bros. Melee. He is sometimes
considered a well-balanced character and
is easy for most players to use. His
brother Luigi appears in both games as a
secret character.
There are a few small exceptions; he has
appeared in several PC educational
titles in the United States, some very
early games for non-Nintendo systems
such as the Atari 2600, and on the
Philips CD-i (Philips made several games
(including Hotel Mario) featuring
Nintendo characters for their Philips
CD-i, which was the result of a
compromise with Nintendo over failing to
release a joint CD-ROM product).
He has also recently acquired his own
set of game programs playable on the
TI-83 graphing calculator.
Mario has been Nintendo's silent
protagonist in such role-playing games
as Super Mario RPG, as well as the Paper
Mario and Mario & Luigi series.
The original Super Mario Brother series pioneered many concepts in modern video games, such as 1-ups and warp zones.
In
This Mario Biography Page is Copyright © 2004 - 2009 Chuck Ayoub